A new edition of Sacred Reviews is up, and we tackle a hacked EarthBound just in time for Halloween. The thing about rom hacks is these fan programmers make it harder than the vanilla games. An example of this is from Zelda: Parallel Worlds that despite being based on A Link to the Past — a game known for its easy difficulty — is actually challenging with cheap level designs. Now, the EarthBound fan games on the other hand are programmed with fair difficulty on most instances. Except for Toby Fox’s Halloween Edition, there are often not that many riddled with cheap gameplay that tests a player’s patience rather than their skill. Another thing these change up is the theme and aspects of the story by providing us a “else-world” type plot. Think of these hacks as their version of Marvel’s What If series where things play out differently than the usual tale is told.
Now, Hallow End was developed over a decade ago at a point where the supposed armchair analysts claimed how rare the game was. In truth there is nothing rare about these cartridges especially the second one that this niche fandom made it out like during the 2000s. While it is also true for internet sellers to overcharge these games — plastic wrapping the whole package when these releases never were originally — that doesn’t necessarily mean, they were rare. Due to Nintendo taking so long to bring the series to the Virtual Console from the late 2000s to the early 2010s might be the reason so many hacks came out. The Halloween theme hack follows a vastly different story while keeping the true nature of what makes EarthBound. On one Halloween night a trio of kids named Sally, Craig and Clyde were doing their usual yearly trick or treating. Then after entering one house on the edge of town and leaving after finding no one there, the townspeople act indifferent towards them. That is when they see actual zombies and ghosts wandering around and coming from a tunnel leading out of Maysville. That causes the trio to investigate why monsters have appeared and adventure to find out why people in their town don’t recognize them. EarthBound: Hallow’s End Review
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Welcome to a new edition of Horror Gaming and it is that time of the year again for the Halloween season. I do tend to read more horror than watch those marathons during the Autumn months. It seems reading these campfire tales engage my imagination more than the usual popcorn flick that does jump scares. However, just like films that produce Troll 2 and Good Will horror flicks, Creepypasta are no strangers to this either. Now, gaming CPs are still notorious for producing crappypastas despite the quality today being in a much better position. The Godzilla NES 2 and Friday the 13th NES horror tales are the recent stories to continue the quality standard. While those written using Mario games continue down a hellish path of terrible plots that could test one’s patience.
Now, I hate bringing bad news but an actual MaRIo III was published a couple of years ago. You heard that right as the sequel that wasn’t needed has become a reality. The sad thing is when I wrote that last part in the double review of the first two stories it was a joke based on no cliffhanger. However, now that there is an actual MaRIo III, you know this isn’t going to lead to good storytelling. The Trilogy is the Sonic.EXE of creepypastas based on how poorly both series' first two plots were written. Even though Pokemon and My Little Pony have their own EXE CPs, they weren’t as terrible as these two series. The question is how there exists a third arc when the second ended with no cliffhanger. You’ll be surprised what some will do as an excuse to make an unnecessary sequel. A perfect example comes from the infamous film Troll 2 which not only had nothing to do with the first movie but used that as an excuse. Can the third MaRIo redeem itself by being a decent tale? Or follow the Troll 2 formula without the “it’s so bad it’s good” shtick? MaRIo III Creepypasta Review As the year comes to an end soon, I have one of my old review to show about Zelda: Ocarina of Time for the N64. With the Expansion Pak online being added (despite the ridiculous backlash over the pricing) we finally got N64 games on NSO. If you are wondering I see nothing wrong with the pricing of the Expansion Pak as it was bound to happen. Did people expect this service to stay at twenty dollars a year with more consoles being added? However, unlike the complaining from most armchair analysts, I like to see things both ways to stay objective. Yes, even though the pricing isn’t problem, but Nintendo needs to add more stuff in later on. I have no doubt they will add Game Boy/Color and GBA to the service. The House of Mario probably should also add in DLC from Smash Bros, Luigi Mansion 3 or Zelda: Breath of the Wild to give more value. We all know Splatoon 3 will be added when the second game has its DLC available on the NSO. Now, OOT has been hailed by many as the game of not only its generation but one of the greatest ever made. However, over time better 3D adventure titles would overtake OOT thanks to it slowly aging in nearly 25 years. With that said, it is still a hallmark to both its genre and to the series which stood the test of time. Similar to Mario 64, EAD used the same engine by modifying its program heavily to create unique assets. Truly amazing what Nintendo did with a limiting format as OOT wasn’t even using a 64 MB cartridge but instead utilizes a 32 MB cart. When we think of large games in the 90s, often PlayStation One’s massive RPGs with their three to four disks come to mind. They eventually would use a 64 MB cartridge when developing Majora’s Mask and taking OOT’s concept further. The Legend of Zelda: Ocarina of Time (N64) Review A new edition of Retro Corner Reviews is up, and it is time to review a game I play every Autumn. The game is Donkey Kong Country 2 for the Super NES and for some odd reason it reminds me of the Autumn season. Maybe it has something to do with the setting being in dingy areas like a swamp or a haunted forest. The funny thing for me is it’s not the only game to give this feeling just take Ultimate Mortal Kombat 3. Super Metroid also gives me those vibes oddly enough as its dreadful atmosphere played up to that. Even then DKC2 isn’t the only seasonal style game present as DKC3 had more of a wintery appearance. These types of games centered around these holidays is always something I play traditionally every year.
Now, DKC2 is among my favorite games to play not only because of the season but due to being a fantastic classic. It took everything great about the first DKC and multiplied this by ten times. That is what Nintendo did with Super Mario Bros 3 by taking the first game’s format and bringing the series to new heights. The jump between DKC1 and its sequel is nearly the same as the gameplay mechanics and broader visuals were tweaked here. The theme this time is about K. Rool turning to a life of a pirate captain as now the Kremlins have become that. However, Captain K. Rool seeks revenge on the Kong family by kidnapping Donkey himself and taking him to Crocodile Island. Now, Diddy and his girlfriend Dixie must go to Crocodile Island — the Kremlins’ stronghold — to save Donkey from K. Rool and his gang of pirates. Unlike the last entry, the stakes were raised higher beyond trying to save a banana horde that oddly enough doesn’t mold. Donkey Kong Country 2 (Super NES) Review |
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