A new edition of Modern Gaming Reviews is up as we take a look at the remastered of Duke Nukem 3D on Nintendo Switch. We might be at the end of the summer, but it’s still August and there are many games based on the season to enjoy. Now, Ol’ Duke for years was an afterthought for me since the series never followed the traditional badass space mariner. It must have something to do with the usual 90s action heroes not being as interesting as their 80s counterparts. People by that time must have grown tired of the typical American fighting jacked up guy taking out hundreds of henchmen. There is so much of going to the well too many times that story writers could do in TV and film before viewers get tired of the same tropes. Did that stop many studios from producing the typical action hero? No but it did lead to better ways to introduce these action heroes as seen by Jason Bourne and John Wick. They weren’t the typical jack up guy but rather specialists and if not, assassins who could take on several people in a believable manner.
Now, DN3D was a game I will admit was never into considering Golden Eye and the Turok series became my “go to” games. As you can tell the hype of Golden Eye shielded me from actually enjoying Duke. Even though Rare’s famous Bond shooter was a hit, this also hindered me from enjoying Quake and Doom 64. It’s a good thing these classic FPSs are easy to find today when considering most older games are now digital. There have been many releases I skipped due to my casual gamer thinking unlike now. I might not be the best player when it comes to shooters but as a seasonal gamer there is much to appreciate about Ol’ Duke and Quake. Duke Nukem 3D: 20TH Anniversary World Tour (Nintendo Switch) Review
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There is an old edition of Retro Corner Reviews to show again, and it is when I reviewed the first Metroid in 2016. After many years of waiting for a new Metroid game Nintendo finally announced one at this year’s E3. The game is called Metroid: Dread and it's releasing in October 2021 which is what I call perfect timing. From what we saw, Dread is taking gameplay elements from Fusion but implementing them even further. There are even rumors that Nintendo might reveal a Game Boy family lineup service through their Switch Online soon. People are basing this fact on a Tweet by them which highlights Metroid II and Fusion in the report. It is hard to tell if this is the case, but the company also revealed the NES and Super NES online service every year around September. I can’t think of a better way to get people hyped for Dread than to put the Game Boy family library up featuring past Metroid games.
Now, the Original Metroid much like the NES library hasn’t aged that well. The 8-bit console always had this limited stigma about them as no matter what developers did almost none stood the test of time. I am not just talking visuals but also in the level design and gameplay department. It’s obvious the limited tech of the NES hindered the vision the developers had for achieving what Super Metroid did. However, the series much like Mario, Zelda and Kid Icarus has a legacy to it that shouldn’t be denied. For once Nintendo is giving the lone bounty hunter much needed attention after all these years. I guess Prime 4 and Dread is a good start but at the same time they shouldn’t forget what brought the series to the dance. Metroid (NES) Review I have an old edition of Retro Corner Reviews to show, and we take another look at my Zelda II review from 2016. Now onto other things, much like the first game the sequel didn't go into any backstory of the world and the Triforce again. Nintendo would explain several historical events of Hyrule and why the Triforce's power is sought by many after Zelda II. There wasn't any backstory or history on Hyrule and the holy relic until ALTTP on Super NES. This game would go over everything that wasn't explained in the first two entries and went further into the lore. Another thing about Zelda II that is interesting is how a true sequel was never made from the second game. Even till this day no Zelda III was ever developed or considered by Miyamoto. I doubt it has anything to do with Zelda II's gameplay structure or features. If that was the case, many of its features would’ve never been used in future installments. Now, Zelda II has for years been the black sheep of the series due to its infamous difficulty. Other than Twilight Princess — the Elder Scrolls IV: Oblivion of the series—Zelda II often takes the most criticism. It’s no doubt the game has aged terribly since the late 80s as most 8-bit titles never hold up. There have only been a handful across both the NES and Master System to age well between visuals and gameplay. The thing that made the second title interesting is the backstory elements which were rather dark for an NES game. As mentioned, Valiant Comic took the ideas from the sequel and used it to tell the comic series’ plot. In fact, they did an amazing job using pre-A Link to the Past lore to tell a darker version compared to Nintendo’s lighthearted vision. The Legend of Zelda II: The Adventure of Link (NES) Review |
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