A new edition of Modern Gaming Reviews is up, and we take a closer look at the Mega Man Legacy Collection on the Nintendo Switch. It is nothing new to this industry to release a completion of a company’s legacy backlog. In fact these actually started in the 90s when Namco and Taito would release classic Arcade games from the 80s. These were for the Super NES and Sega Genesis consoles but it’s not surprising that 4 MB cartridges were able to support those older titles at the time. Another thing that was surprising is how some were complaining about releasing “games for their parents when they were babies” back then. Funny how today it’s turned a 180 and now many people want legacy content more than ever. It’s not because many think modern gaming is crap (that is far from the truth) but due to a demand for them. That is why Indie developers are producing games akin to those legacy games such as Axiom Verge.
The collection Capcom put out for the Mega Man Classic series isn’t the first one to release from them. In 2004 they released Anniversary Collection for the GameCube, PS2 and Xbox to celebrate the Blue Bomber’s 15 years. While in the 2000s the completion might have been solid for what they were offering, I mean you were getting ten classic games. However, the emulation for those ROMs wasn’t good because of the way Atomic Planet scaled the Original games. Even the Xbox version — despite its emulation being slightly better — those older titles still weren’t scaled right to the Originals. Now, Digital Eclipse takes on the task from where the defunct Atomic Planet left off. With today’s tools to produce better emulation, can Digital Eclipse do what Atomic Planet failed to do? Mega Man Legacy Collection (Nintendo Switch) Review
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A new edition of Modern Gaming Reviews is available, and we check out one of the few Doom II ports on Game Boy Advance. I don’t have to tell you how the first game has been ported to death to every system that could run it. There was even plans to bring Doom to the GBC despite the possibility it would have ran terribly with crusty visuals. Duke Nukem 3D on Tiger’s Game.com with those crusty monochrome graphics and clunky gameplay is a terrible reminder. It’s a good thing Id didn’t go that far and waited until Nintendo had a stronger portable ready to do such porting. Then again, Capcom was able to put the first Resident Evil from PS1 on GBC with great effort before canceling it for odd reasons. Of course, the best example of quality porting to GBC was Alone in the Dark 2001 that somehow worked on such limited tech. The release of the first Doom was celebrated in 2001 because one, it went portable and two, laptops was quite expensive in the early 2000’s.
Now, Doom II was a whole another beast for the GBA to handle and this time Torus Games was put to the task. Torus Games is mostly known for producing license games from Marvel which are not the best quality titles. The only decent game they ever produced was the Invincible Iron Man on GBA based on the early 2000’s comics. Not a quality resume to ensure this will be a decent port of an extensive PC game. However, the previous studio of David Parmer Productions responsible for the first Doom's GBA version was in a similar situation. They too developed mostly shoddy games with the first entry being one of the only quality titles to come from them. The fact these developers took on the task of porting this beast to a limited system should be considered impossible. It’s one thing to take the Original Doom and bring this over to the Super NES or GBA but the sequel to a weaker system was an Olympian feat. Can Torus strike just as hard as David Parmer Production and produce a worthy port? Doom II (GBA) Review |
Retro Gamer has over 25 years of gaming experience and played many classics since the Golden Age. She has been an avid fan since the day the NES graced her life and changed it forever.
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