A new edition of Horror Gaming is up as we take a look at a Zelda: A Link to the Past CP. It's not often we get that many Creepypasta based on ALTTP as I usually see ones from Ocarina of Time. Most Zelda CPs are usually good and often contain decent writing in their stories. I can admit the quality isn't same as the Pokemon CPs or the MLP Grimdark fiction stories. However, these short writings are as good as the Metroid and Earthbound ones. Although I did run into a couple of bad ones such as Zelda II: The Lost Level which came from the early days. It wasn't until Ben Drowned (Majora's Mask) when the quality standard got set for the genre. That's how we got Zelda 3 Prototype and Zelda 64 Beta Creepypasta and its thanks to Ben Drowned. It's truly fortunate this series didn't go the same way Sonic and Mario went with their awful writing an cliche tropes.
In this CP, two guys who graduated college recently wanted to celebrate the occasion by having a retro gaming night. When they realized ALTTP wasn't in their collection, the guys went to a local comic book store to buy it. However, once they got back home and put the game on, it wasn't the same ALTTP but a fan hack of the original. The theme is really based on those ROM hacks that fans put together across the internet. I wasn't really surprised whether Parallel Worlds (one of those fan hacks) is what inspired the author to write about a made-up fan game. I love when the writers describe their experience with these ROM hacks within the plot. That is what originally attracted me into trying them out and actually enjoying some of them including Parallel Worlds. I'm also glad we have Zelda Classic and without it there weren't be a different way to replay the same style of games. After playing ALTTP, the same adventure just gets boring as you already have an idea how to play each session. So, will this ROM hack be a special experience or a haunting they will regret? Let's find out... Legend of Zelda Bootleg/Hack Review
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A new edition of Horror Gaming is up and this time we look at a Metroid CP based on a glitch. The story is about the Secret Worlds glitch from Metroid II as former gaming forum mod recalls an experience. The Secret Worlds glitch originally came from the first game on NES. It really isn’t a glitch but rather extra data the game stores when needed to load the overworld. That was how Nintendo got around the limitations of the NES and Game Boy. However, when using a cheat device like Game Genie gives any gamer access and allowing them to enter these data areas. It wasn’t until Super Metroid on Super NES is when Nintendo didn’t use extra data stored in the game to render its massive overworld. For the story, I sometimes will come cross a Metroid CP every now and then to get away from the usual crap. For some reason Metroid and Zelda CPs have decent and moderate writing in their stories. That is a far cry from the awful writing the Mario and Sonic Creepypastas often receive. Usually, it’s always the Original or Super Metroid are the ones that get used for the theme. However, this is the first time I have seen an author use Metroid II as the bases for the plot. I haven’t found a Metroid CP that used the Secret World glitch to tell a haunting tale either. In most cases, it’s always a weird glitch that doesn’t exist or some being in the game that acted in a different way. The theme for this CP has a man recall one experience from ten years ago about unusual conversations. He remembers another forum member who explained his strange play through within the Secret Worlds. So, will he recall an interesting play through for an online forum member or a terrible experience he wanted to forget? Let’s find out… Metroid II: Secret World Review A new edition of Retro Corner is up as we countdown to Mega Man 11's autumn release. I will be checking out the fifth game in the classic series that came out around the time the 16-bit consoles were on the market. During this era, Capcom didn't bother to make plans to put the Blue Bomber in the next generation systems. Instead they decided to use the cheaper and outdated NES hardware to keep producing new games for the Blue Bomber. Even Enix and Nintendo themselves continued putting out software between Kirby's Adventure and Dragon Quest. Excepted for the Game Boy, the NES was the only console to still get proper support even when the other 16-bit consoles were already out. Yes, I'm aware that the PS1 saw support up until 2004 but did it receive quality games like Kirby's Adventure and Dragon Quest IV quality software? By 2002, license games like Harry Potter and a couple of odd remakes (Final Fantasy Origins) is all it received.
For Mega Man V, it was one of the few that got many sequels similar to Dragon Quest. Its theme is about Proto Man and eight new Robot Masters are causing destruction across the city. Mega Man then finds out that his brother kidnapped Dr. Light. With Wily once again "not involved" this time, Mega Man sets out to find the truth. By now, most of us realize what to look forward to when we play this series. It's your typical tried and true game that doesn't really change much from its predecessor. From MMII to MMIV only saw tweaks to the original formula that the first entry set forth. There wasn't much Capcom could do to improve the formula as the NES had limitations. Mega Man V (NES) Review A new edition of Horror Gaming is up as I check out a rather old Creepypasta about a "haunted" Super Mario 64 cartridge. Yes, I know, it's been several months since I posted any Creepypasta reviews. Lately, I've had a lot on my plate so that made it hard to write another opinion based article on the internet's favorite creepy hobby. If you are new to the site then here at Horror Gaming, I write reviews on gaming Creepypastas. I remember back in 2012 where I first found these stories after looking through the SomeOrdinaryGamers channel on YouTube. Back then, most gaming CPs were really written terribly as seen from MaRIo and Sonic.EXE. In fact, they were so terrible that you can't even find some of them any more as they are no longer on Creepypasta wikia. I can't say they have gotten better aside from the original stories we went over such as The Theater. My hype for them has slowed down a little since CPs are becomimg redundant these days.
The story its self is about a guy who after seeing an internet ad come up randomly on his screen about a Mario 64 cartridge on sale. Seeking to relive his childhood, the man buys from the mystery seller only to find out he got ripped off with a cart with no label. However, he tries the game anyway to see if it's the same Mario 64 he remembers all those years ago. He bought the game from a phanto...I mean mysterious seller on the internet, so what could go wrong? Just to make you all aware of this, the Mario CPs are often considered the worst in the genre. It's so bad that these CPs are on par with the Sonic and Mega Man stories. With a history of being terrible for Mario, will this be the one to break the horrible trend? Will the man remember the experience he got as child or will this lead him to something creepy? Jump in and find out... Super Mario 64 (Creepypasta) Review A new edition of Modern Gaming is up and this time I will review Zelda: Twilight Princess. Lately, I have watched Vinesauce with Vinny on YouTube and his play through with TP. He was playing the Remastered Edition for WiiU which only saw its textures, lightning and special effects get touched up in HD. I usually watch Vinesauce not only from Vinny but Joel as well because of their hilarious commentated. As he reached the Lakebed Temple and brought up some interesting points about the E3 2004 trailer, nostalgia started kicking in by then. I remember back in 2003 when The Wind Waker released and how so many gamers complained about it being "kiddy." Of course, if some of you don't remember this was a time when gaming was coming off Sony's monster the PS1. It was also an era when Xbox came out and along with the PS2 that had plenty of mature rated games. It was the boom period for mature rated titles which is why Nintendo was often slammed for having a "kiddy" image. Due to not wanting to spend sixty dollars on another Remastered Edition this review will go over the GameCube version. I honestly didn't want to spend money on the same game that got purchased by me years ago especially when only its textures and lighting were only touched up in HD. In 2006, since the Wii got completely sold out, buying Twilight Princess on GameCube was my only option. What I truly looked forward to was another realistic Zelda title after not liking The Wind Waker. I'm ashamed to admit that I was one of those gamers who hated TWW for being lighthearted during its release. So, of course jumping on the bandwagon by this train of thought was really easy. Twilight Princess despite its faults did go on to sell over seven million copies on GameCube and Wii combined. The Legend of Zelda: Twilight Princess (GameCube) Review A new edition of Retro Arena is up and two Zelda clones’ steps into the battlefield for this round. The first game is Hudson’s Neutopia II which saw a release on the TurboGrafx in 1992. While Sega’s Crusader of Centy on the Genesis would attempt to cash in on the Zelda popularity. The idea of using established concepts has been around since the start of gaming. Even today, its hard to not see a clone of another popular series like Elder Scrolls on store shelves. During the Golden Age the market was mostly filled with clones of games from Zelda to sports to fighting, there was always something using a similar concept. Of course, that’s not to say there weren’t games that even though they were in the same genre didn’t come off as a rip off. Mortal Kombat and Killer Instinct come to mind as both series are in the fighting genre but were not the same thing.
Both games follow this trend of a true and tried formula of using an overhead style with dungeons as levels. Neutopia II is in fact among the few RPG and adventure titles on the TurboGrafx. Most of this console's games included platformers like Bonk or shootem’ups such as R-Type and Magical Chase. Aside Dungeon Explorer, most of these types of games were on the Turbo CD with titles like Y’s Book I and II. On Genesis, Sega managed to produce some of their own in-house RPG titles which included the Phantasy Star and Shining Force series. It was a response in failing to get JRPGs that mostly landed on the Super NES (obviously due to Nintendo's cut throat policy for third parties). Crusader of Centy is mostly considered a clone because of using similar mechanics. However, the console it was on had a handful of both genres which is a lot more compared to what its competitor received. Neutopia II (TurboGrafx) vs Crusader of Centy (Genesis) |
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