A new edition of Retro’s Blog is up, and we talk about why Sega’s Genesis/Mega Drive was the Ultimate Arcade console. The Genesis/Mega Drive is the most iconic Sega console to see a release in its history. While the Saturn and the Dreamcast were great Arcade home systems, they didn’t have the same iconic appeal. It’s the reason they both sold ten million units each compared to the second console selling forty million. The reason is that Sega during the Fourth Gen was a legit competitor that for once took a good market share from Nintendo. It was also the time when they produced a home run inhouse lineup that fans still remember till this day. Then we factor in the quality third party support is why the Genesis is fondly remembered. The later consoles despite receiving third party titles was nothing compared to the competition in both the Fifth and Sixth Gens. You can list Shenmue, Virtua Fighter 3, Soul Calibur or Resident Evil: Code Veronica all you want. Those games didn’t help Sega sell millions of units due to reaching a niche audience.
The topic itself will be broken into two parts with the first one being about genres from Brawlers, tournament fighters and licensing. During the 90s, the beat 'em ups and tournament fighters were the genres to dominate both the consoles and the arcades. You couldn’t go a day without seeing either of these types of games at your local pizzeria or in a laundry mat. It was the same thing for home systems where Sega and the third parties brought them over to the Mega Drive. Another genre that did well as much as on the TurboGrafx was the shoot ‘em ups considering how many the Mega Drive received. Despite not being popular like its Arcade brethren, the shoot ‘em ups still gave the market a variety to choose from. Sega Genesis: The Ultimate Arcade Console
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A new edition of Retro's Blog is up and is Square might be coming back to their senses in terms of quality for once. I know it has been since February when my last article got posted on this site. With work being nearly a daily thing and not to mention my activities with gaming and wrestling has kept me busy. I recently bought the Switch, so to prepare for the release of Pokemon Sword/Shield in November. As any gamer would do when they buy a new console it will get their most attention. With games like Xenoblade Chronicles 2 and Splatoon 2 in my library has really given my monies worth and time. No doubt in November my time is going to get spent mostly with the Sword version of Pokemon. I apologize for such a long hiatus to you the readers without any notice. I will try to keep up as there are still some features that I would love to do with this site. A new area is being considered on this website and it's about providing reviews on gaming in different Medias like from comics or films.
As everyone saw Square's showing at E3, many would agree it was the second best showcase in 2019. The Final Fantasy VII Remake was their biggest highlight as they showed the actual game with newer cut scenes of Tifa. However, it was their lineup with Nintendo's presentation that had me think further about this topic. The fact they are refocusing on the Mana series in such a big way (especially a remake of game that never came here) blew my mind. Square even brought the original released Trials of Mana here for the first time in a collection for us to experience. It brings me to one good question and is Square really making a comeback based on this year's E3? Could Square Enix be Making a Comeback? It's been a while, but a new Retro's Blog is up and I wanted to talk about Johnny Turbo. I actually went over this in October last year in an article titled TurboGrafx 16: A Lost and Forgotten Console. I mentioned in that article about how this character was truly NEC last attempts to promote the brand. From 1989 to 1994 saw the TurboGrafx feature some of the worst marketing in the industry. It didn't matter if it was the magazine and TV ads or their promotional video tapes, it was overall terrible. As I mentioned in the earlier article, NEC and Turbo Technologies were going in too many directions. The constant releases of console models would obviously confuse consumers. They even came out with the Turbo Express to compete with Nintendo's Game Boy and Sega's Game Gear. The problem for the portable is it played Turbo Cards only with no exclusive games and was quite expensive. Its evident NEC learned nothing from Atari's terrible business plans from the 80s. Atari did the same thing with releasing too many consoles between the 2600, 5200 and 7800. They also made the Lynx in 1989 which was a more powerful system that had color compared to the Game Boy. However, it would find itself in those bargain bins in places like KB Toys, FuncoLand and Toys R Us. You could tell I'm old especially if you kiddies don't know that FuncoLand was once GameStop :p. That's where Johnny Turbo comes in, and he would get sent through a sea of mascots that eventually become forgotten. His character as already mentioned was to promote the console by releasing three short comics. Unlike the other mascots, he was a gaming superhero instead of the usual cartoonish anthropomorphic being like Sonic. After witnessing the terrible marketing, it should make you wonder how bad this company could mess this up. Is Johnny Turbo the Worst Superhero Ever? |
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