A new edition of Retro Corner Reviews is up, and we tackle another NSO Game Boy game called Kirby’s Dream Land. It isn’t a surprise to see Kirby be added as one of the first titles on GB NSO. He, among Mario, Wario and Link, is quite recognizable even when certain gamers haven’t touched any games from this series. It is a perfect way to have them try Kirby for the first time especially when having his earlier titles from the 90s available on this service. The first entry can also show where he began his adventure rather than through the modern releases. There is no doubt Star Stacker for GB as well as Nightmare in Dream Land for the GBA will eventually get added. However, having the Pink Wonder’s debut title available for these gamers to try is always a good thing. It is also a good thing to experience where some of the familiar mechanics originate from.
Now, his debut title along with Kirby’s Adventure on the NES is considered sleeper hits. Meaning, Nintendo did advertise the Game Boy release with a short animated commercial showing you don’t have to look like an action hero to take the role. While the second entry on NES came out during the system Twilight Years in 1993 when people were too busy with the 16-bit consoles. The mechanics here are often considered simplistic akin to Super Mario Land. However, when has anyone heard of a character that uses his mouth to suck enemies up and spit them out as if he was a vacuum? In a sea of copycat mascots — Aero the Acrobat and Bubsy to name some — Kirby was able to set himself apart from even the successful ones. Sometimes having a character with an outlandish appearance and ability from the usual is what’s needed. The theme of the original game is about Kirby trying to stop King DeDeDe from hoarding all the food of Dream Land for himself. So how good does the Star Warrior’s first outing stand the test of time? Kirby’s Dream Land (Game Boy) Review
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A new edition of Retro Corner Reviews is up and as we enter the Spring season, I have an NSO Game Boy game to cover. It is called Game & Watch Gallery 3 that was released on the GBC in December 1998 months after the handheld was upgraded to a color edition. G&W3 along with the original game on GB were two titles I spent hours playing through in the late 90s. I don’t remember when they came into my collection back then (probably as stocking stuffers during Christmas) but the gameplay was addicting. The series might not be as good as the Mario Parties or the Mario Karts however, Game & Watch Gallery does serve it purpose as a time waster. Even RPGs are classified under such a term regardless if grinding to a higher level or proper progression is there.
The third entry continues the same format from its predecessors that features five games remade using the GBC hardware. Nintendo usually does a fantastic job remaking previous games when Super Mario All Stars set the gold standard. It is clear they were attempting those same standards for the G&Ws because this has proven to work. It is no SMAS by any means considering the NES titles have aged well enough to play today. Compared to those old portables, none of them have the same luxury unless recreated in a modernized form as seen here. That is why remaking these classics is a good thing because it gives us those quality of life features missing previously. Nintendo has an outstanding track record of producing the best remakes. Now, this completion includes Egg, Greenhouse, Mario Bros (not the same Arcade title), Turtle Bridge and a variant of Donkey Kong Jr. Can a fresh coat of paint bring these oldies to life? Game & Watch Gallery 3 (GBC) Review A new edition of Sacred Reviews is up, and we check out an infamous Zelda: A Link to the Past hack called Parallel Worlds to close the winter. Originally, a user named SePH developed an ALTTP hack called Tower of the Triforce in 2003. He/she eventually scrapped it due to the game being glitchy and nearly unplayable. That is when he/she reworked the concept and then teamed with another user named Euclid to produce Parallel Worlds in 2006. The hack has seen a few revisions not only from the original team but from other modders in the community. The Remodel Edition (version 1.1) was edited by two users called PuzzleDude and qwertymodo in 2012. It was an attempt to address the many issues that plagued the design of PW. The Original and version 1.0 were notorious for their unfair difficulty where the environments and enemy/trap placements were the issue. Now, the first time I heard of PW is when a YouTube user named Mutahar from SomeOrdinaryGamers narrated the legend of Zelda Bootleg Creepypasta. In that edition of Haunted Gaming, he was playing the first version of Parallel Worlds while narrating the story. That is where I learned about these hacks and was blown away by the differences some of them had from the Vanilla game. PW is also the perfect seasonal game to play as the theme involves an Icy World akin to the Dark World. While this alternate Hyrule might be in a spring season, the hack mostly revolves around the harsh winter conditions of the opposite realm. The plot is about Link (who’s a treasure hunter) gets contacted by Zelda to release her from a prison in Hyrule’s Guardhouse. Upon rescuing her, he learns she along with six maidens come from a different world who each have knowledge of a place called the Parallel Tower. The Hylian King named Draegor has already captured six maidens and has a plan to solve the tower’s puzzle for his evil intentions. The Legend of Zelda: Parallel Worlds Remodel Review |
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