A new edition of Retro Corner Reviews is up, and we take a look at Doom II for the PC. At this point who hasn’t played the classic games from the 90s. That is how much influence the series has had on gaming and the FPS genre. Not only did Doom spawn a sequel but many developers wanted to emulate its success. Before Duke, Quake and Golden Eye were released many tried to make clones of Doom. The series Blake Stone springs to mind and even though it used the Wolfenstein Engine, you can tell where the inspiration came from. Fortunately, many developers didn’t resort to emulating Id as most 90s FPSs had their own weapons and themes. A clear difference between Duke, Quake, Turok and Golden Eye is what made them unique.
As for the second game, most will agree the sequel felt more like an expansion off the first entry. Nothing was vastly improved upon as only tweaks is what Id did instead of building on the Engine. Its obvious Id was coasting on their success from the previous hit games of Wolfenstein and Doom. They would continue this until the Quake Engine was created in 1995 when something fresh needed to come out. It’s a shame the developers waited until the development of Doom 64 for them to finally build on the software tools. By then these software tools were already obsolete when a superior Quake Engine was being used. I can never understand why they didn’t simply utilize Quake’s own to develop Doom 64. Even modders have used the Quake Engine to recreate the first game in actual fifth gen 3D visuals and gameplay. Doom 64 is still a classic, but Id should’ve used Quake’s 3D assets to produce the series fourth entry. Doom II: Hell of Earth (PC) Review
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There is another older review to show this time and it was when I went over the second Metroid on the Game Boy in 2016. Ever since the remake of the second game was remade on the 3DS, the series has regained what made it successful. No doubt Other M might have soured people even though those resentments are misguided. People can blame Samus’ portrayal all they want but that isn’t the reason the story was bad when it was simply poor writing in general. Even if they made Samus into a stoic statue who acted like a badass wouldn’t have saved the plot of Other M. Today, the series is moving in a nice progressive direction thanks to Dread and Prime 4. Even Dread has done some decent sales numbers in most places like never before so the fandom can celebrate that. The only thing missing from the latest 2D installment is Mercury Steam adding a randomize mode so here’s hoping they do that as the next free update.
As for the original Game Boy release of Metroid II, similar to its predecessor, time hasn’t been kind here either. The sequel shares outdated mechanics as the Original’s own such as the level design being developed after mazes. It also doesn’t help that the game is in a monochrome palette thus making this truly hard to enjoy. Unless you had Nintendo Power who gave an intensive guild with maps, any player would have been stuck on it for years. Fortunately, Nintendo released the Super Game Boy for the Super NES a couple of years later. Despite the game not being an SGB cart, this adapter made it playable for us without using the green monochrome color. You can even change four different shades of color to deviate from the default non-SGB games as soon as it boots up. Metroid II: Return of Samus (Game Boy) Review |
Welcome to Retro CornerIn this section I review retro gaming hence my name and talk about what made the Golden Age so amazing. From the 8-bit era of the NES to the first 3D generation of PC and N64, no classic title will get overlooked. Archives
February 2024
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