A new edition of Retro Corner is up, and we continue counting the days away to the release of Mortal Kombat 11 in April. Ever since Ed Boon and WB Interactive Entertainment got their wake-up call with the flop called Mortal Kombat VS DC Universe, the studio seems the best they ever were. All it took was Mortal Kombat 9's release in 2009 and that would jump-start the brand with a much-needed reboot. Technically, MK9 is a combination of a reboot, a remake and a continuation of the series. It's rare for one game to get developed in this manner. They either choose to reboot the series or remake the older titles with some modern concepts. That's what made MK9 special as it was everything we were asking for since Deception for the series to become again. The ninth installment would set the bar high for the series in many ways and its why MKX felt just as good. For this edition we check out Mortal Kombat II for the Arcade and released in 1993 by the defunct Midway. MKII has always been hailed as a true classic among the fans and many people still enjoy it even till this day. What makes the second game so special compared to the first? That's simple, and the sequel improved many features from the original that eclipsed MK1’s success. Unfortunately, like any Golden Age classic they will at times age badly based on several instances. As explained in my MK1 review, digitized graphics never age well regardless if they are live actors or 3D models. Today, it's considered an art style as there are Indy titles with the pre-rendered look. That's no different to those 8-bit to 32-bit old school designed Indy games like Shovel Knight. Just like the fans did with Brutal Doom and Zelda Classic, they would do the same thing with Mortal Kombat by making an HD retro remake. Mortal Kombat II (Arcade) Review
0 Comments
A new edition of Retro Corner is up, and we check out the first Mortal Kombat for the Arcade. It's that time again as a new Mortal Kombat will be coming out this April marking the series' 11th installment. I sometimes can't believe it's been almost 30 years since MK debuted in 1992 for the Arcades. I use to remember how much parents were in a ridiculous uproar about the game. In fact that's why law makers in the US made the ESRB rating system due to the violent content. It's undoubtedly that the industry at the time did need a rating system as movies and TV already maintained one. MK would set a new standard along with Doom that jumped started the mature games popularity. It's funny how the characters didn't have good designs in these concepts by today's standards. Just take a look at the live action customs the actors wore during the recordings, they are literally laughable. Fortunately for the series, these designs got better over time judging by their outfits in MKX.
For MK1, it hasn't aged all that well in almost 30 years due to how bad digitizing 3D graphics looks today. Even the gameplay has this aging factor to it as everything feels stiff and limited. As I explained many times, digitizing real settings and live actors along with 3D places and character models was a middle technology. During the late 80s to early 90s, 3D graphics for any platform were really expensive. That was the reason companies like Midway, Acclaim, Rare and even Id used these special techniques. It's among the many ways developers got around 3D graphics and in turn helped them produce great visuals. The gameplay has similar mechanics to others in its genre which isn't all surprising. However, MK uses a slower style gameplay which helped tell people the difference when compared to Street Fighter. Mortal Kombat (Arcade) Review |
Welcome to Retro CornerIn this section I review retro gaming hence my name and talk about what made the Golden Age so amazing. From the 8-bit era of the NES to the first 3D generation of PC and N64, no classic title will get overlooked. Archives
February 2024
CategoriesThe social media icon images and Vector Designs by Vecteezy, Medium and Onextrapixel
for more Please Click Below |