I have another old edition of Retro Corner Reviews to show and it was when I went over the first Streets of Rage. The original SOR on the Genesis/Mega Drive was something I never played until years later. My first experience was when SOR came to the Wii’s Virtual Console in 2007. It wasn’t the fact the game couldn’t be found but rather just didn’t have the time to buy the first one. I even discovered a cartridge of it in 2004 at a GameStop—when shopping there was once great—while looking for Lufia on Super NES. I am aware there were a couple of completions that had SOR1 on them like the Genesis Collection on PS2. However, the emulation wasn’t good based on these third party studios not scaling the original game right. Another example comes from the defunct Atomic Planet’s Mega Man Anniversary Collection with terrible scaling. While the Wii’s Virtual Console emulation wasn’t any better but the convenience of downloading them was there.
The original SOR has aged better compared to other brawlers from the 8-bit generation. It was due to having modern mechanics from the 16-bit era is why today’s gamers won’t have much a problem. Most would never go back to the original Double Dragon Trilogy whether it was on the NES or the Arcade versions. The reason SOR1 doesn’t have these issues is because the level design wasn’t trying too many things. Double Dragon tried being a brawler and an action platformer at the same time—It created some of the most difficult level design that tested a player’s patience rather than their skill. While those in the 16-bit generation didn’t have to deal with that as even B titles like Night Slashers had this better. The theme is about a corporate overlord of the city has taking over the metropolitan area and the local government. Now, a group of ex cops named Adam, Axel and Blaze are tasked with cleaning the city of crime and to take down Mr. X. Streets of Rage (Sega Genesis) Review
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There is an old edition of Retro Corner Reviews for me to show and it was the time I reviewed the Super NES port of Final Fight. Capcom was often the leader of the Arcade market way before their Street Fighter II years. They were known for releasing classics like Ghouls N Ghosts and Bionic Commando during the 80s. Now, the best one to come out that decade was a brawler called Final Fight. Similar to Double Dragon, you take on the role of martial artists who have to save a friend’s girlfriend from a crime lord. Today there isn’t anything original about the theme and will come off archaic. The reason this is a dated concept is due to the role female characters take now that many like Samus paved the way for. Even if this was a male character needing rescuing as seen by Bad Dudes would still be a dated concept.
The original Final Fight in terms of gameplay has aged decently due to modern mechanics. Despite the dated theme about rescuing the Mayor’s daughter, you can easily jump in and plow through enemies. The was usually the thing about the 16-bit era as these pixel based games had a strong lasting value. There was something special about 16-bit and even 32-bit pixel based brawlers that keeps me coming back. While those in 3D didn’t fair so well when Die Hard is your only good game to champion. Despite Final Fight as a series being a nice leg up to Streets of Rage, it never reached the quality Sega’s famous beat’ em up is known for. Capcom simply couldn’t get the concept to the same standards even though they passed Double Dragon. Will the Super NES port reach the same quality of an Arcade to console game? Final Fight (Super NES) Review |
Welcome to Retro CornerIn this section I review retro gaming hence my name and talk about what made the Golden Age so amazing. From the 8-bit era of the NES to the first 3D generation of PC and N64, no classic title will get overlooked. Archives
February 2024
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