A new edition of Monday Retro Corner Reviews is up as we target the Super NES version of Disney’s Aladdin developed by Capcom. During the Golden Age, there were studios that either worked on the same version even if played differently or developed their own edition. Disney games were normally the ones that received the best efforts next to Tiny Toons and Ninja Turtles. Whether it was something made by Capcom, Virgin Interactive or Sega, these types of games always brought the best out of license products. It’s a shame that the fourth generation is the last one where a film or cartoon would’ve gotten such quality attention often. Capcom and Konami moved away from these to focus on more legit games while Sega dwindled down a dark path of no return. Even Virgin Interactive closed its doors in 1998 and leaving the idea of licensed quality designs to fend for itself in a sea of mature rated titles.
Aladdin on the Super NES is considered the more noteworthy Disney games from Capcom next to Duck Tales on NES and Game Boy. The film is an instant classic among the company’s massive library of hit movies and TV shows. Capcom always made some of the best Disney entries that the game industry saw at the time. Whenever their logo was on these titles’ boxes, then you know a great game awaits. We can all agree it’s a good thing LJN never laid their hands on the Disney name. Then we weren’t be having this review or topic talked about. The Super NES version plays different from Virgin Interactive’s Sega release despite being in the same genre. Can Capcom pull another quality hit for the House of Mouse? Disney’s Aladdin (Super NES) Review
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A new edition of Monday Retro Corner Reviews is up and this time we check out one of Disney’s better games of Aladdin on the Sega Genesis. I wanted to write this review after Disney had released a completion set between The Lion Kong and Aladdin games. During the 80s and 90s, Capcom held the top position for releasing quality Disney titles. The most notable ones are Duck Tales on NES and Game Boy, Mickey Mouse and Aladdin on the Super NES. Despite their stronghold this didn’t stop other companies from producing their own quality titles from the House of Mouse. Sega and Virgin Interactive were the only studios to really step up and be competitive to Capcom.
The Genesis version of Aladdin got produced by Virgin Interactive, a studio known for putting together ports of other license titles. Aladdin was their first break out hit after getting assigned crappy games to port to lesser known systems. At that point in the 90s Capcom and to an extent Sega were the leaders of producing anything related to Disney. Virgin Interactive’s version would become a big seller with garnering over 2 million copies sold. It was also one of the most sold games on the Genesis and being on the list of bestselling titles in the console's lifetime. That was there biggest achievement this studio ever saw since its debut in the early 80s. After the release of the Lion King in 1994, Virgin Interactive couldn’t retain its success as they closed their doors in 1998. However, Aladdin and The Loin King will always be the best games they ever produced, and the fact gamers are still talking about them is saying something. Now, will the game like its film counterpart be a timeless classic or will age become a factor? Disney's Aladdin (Sega Genesis) Review A new edition of Gaming Entertainment is up, and we review the first Mario cartoon from DIC. Everyone at this point knows Mario is the Mickey Mouse of gaming as he paved a way for the industry. After the Crash of 1983 thanks to Atari ruining the market in North America, Nintendo took a gamble and brought the NES over here. Thanks to pushing Super Mario Bros and making the Plumber their mascot gaming went to new heights that Atari could ever take it. Throughout the last few decades, we have seen many game characters across different companies get their films and TV shows. In many instances it was always a mix reaction as for one quality film/show would be ten bad ones to come. Fortunately, today gaming in different medias has gotten better.
On to the review, if you didn’t know DIC’s venture into gaming cartoons wasn’t the first time, a studio created a series. In my Captain N season one review, I mentioned how another studio did the same thing with Donkey Kong. A company called Ruby-Spears Production did that during Saturday Supercade in 1983/1984. They didn’t just feature Donkey Kong but also Frogger, Q-Bert and even Pitfall. DIC and NBC wanted to create their set of cartoons but so far, they haven’t been the best of animation. With two failed shows one should wonder how bad the studio could get Mario on this occasion. If only DIC had the same integrity as Valiant Comics, then we would’ve gotten better cartoons. It’s just a fine example of not producing good results since they didn’t seem to care about the quality. With DIC dipping their hand into Nintendo licensing for the third time, will they finally get it on this occasion? Super Mario Bros Supershow Review A new edition of Retro Arena is up as we have another battle of the Doom games. Unlike the last time where it was between two ports of the same game, we pair the PS1 version of PC Doom to the original Doom 64. During the 90s, this series for several years dominated the genre in many ways. It made an impact in such a way that studios purchased the Doom Engine to develop their own FPSs. That’s how influential this series had become, and even Lucas Arts wanted to make one with a Star Wars theme. It lead to the creation of the Jedi Engine for Dark Forces and the Build Engine for Duke Nukem 3D. Unfortunately, Id eventually lost their power through licensing their engines when Epic Games came out with Unreal.
Even though it has been since February that I posted the last edition, I will try uploading every month. The point of these articles is to give prospective between two similar games. Meaning, what difference could both studios have done to make their version better and what is lacking. It’s the same thing for this edition between a PS1 port and an original N64 title. Id tried to port these PC titles over to the N64 and PlayStation One when the genre was still new. The PS1 might’ve gotten many but how many of those were truly great additions or Game of the Year worthy. With the N64 it often received quality ports like from Quake and original games that took advantage of the tech such as Turok and Perfect Dark. With both coming out early into the consoles’ life cycles, how much of an impact did they make? Which game is the true Slayer of Doom? Doom (PS1) vs Doom 64 (N64) |
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