A new edition of Retro Corner is up, and this time we take a look at a Zelda clone once again. The game titled Crusader of Centy got released on the Genesis and published by Sega in 1994. It's no secret that the Genesis wasn’t known for its RPGs and Adventure titles that its rival the Super NES had often. Aside from Phantasy Star, Shining Force, Beyond Oasis, Light Crusader and Landstalker, that essentially was it. The Genesis is always touted for Sonic, action style games like Streets of Rage and Shinobi and its vast list of sports titles. Its obvious Sega failed to attract Square, Enix, Capcom and Altus with its large catalog of RPGs. I even heard somewhere about the first Lufia was going to get ported to this console, however, it was soon canceled. I find that strange they had planned for a Genesis port but would cancel the project out of the blue. I guess Trade West saw the market Sega advertised in often and they probably thought this wasn’t going to help get sales for Lufia.
For CoC, the game follows the general standard of the adventure genre with a lengthily journey. It was one of the few games to become available on Genesis to have any Zelda style. Despite being a clone, CoC actually does some things different from the others of its kind. For one, there are no tools to use but rather animals that join the hero and act as an item system. Even the level design wasn’t developed in a traditional fashion such as stepping on switches to open doors. The theme isn’t your typical “hero saves the princess and land by stopping an evil force” style plot. Instead, it's about monsters coming out of the darkness after humans forced them back because the world began to fill with light long ago. The story does bring up some intriguing things as for once humans are not painted as the good species that most arcs like tell. So, will Sega’s clone match the Zelda series' quality? Crusader of Centy (Sega Genesis) Review
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A new edition of Retro Corner is up and this time I will be checking out the fourth Mega Man game. I’m sorry if I haven’t posted anything for a week as some things can get in the way of doing my usual blogging. Anyway, the fourth game would surprisingly get released on the NES, despite the Super NES was already out that same year. I do find this strange from Capcom to not produce a Mega Man title on the Super NES when it first came out. I mean the company already was porting arcade hits to the Super NES like Street Fighter II. Even games like Super Ghouls N Ghosts got developed around the system so they obviously weren’t lacking in experience. By 1991, the NES was on its last two legs now that most studios moved their development to either the Genesis or the Super NES.
Now, the fourth Mega Man would take Rock to Russia as a scientist named Dr. Cossack released his own Robot Masters. He wanted to prove to the world that he was the superior genius and to conquer the planet. Rock now sets out to face Cossack like he has done with Wily and put an end to the Russian scientist’s plan. As usual of most Capcom games, they continued using the tried and true formula that was set by MMII. Capcom usually tweaks the original formula by adding in new features to the gameplay. In MMIII, they added the Power Slide and Rush with a few of his adapters. However, the graphics never changed all that much either especially for Mega Man. It's obvious as to why the graphics never saw any changes since its easier to push these games out every year. Of course, that isn’t a good excuse for Capcom to use for the Blue Bomber even when they are using a good art style. Mega Man IV (NES) Review |
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