A new edition of Retro Arena is up and since it's still Jurassic World month I have two new contenders. The Jurassic Park game we went over did receive other versions as mentioned in the review. In one corner we have the Ocean Studios Super NES title and in the other Sega's Genesis version. Back then not every license game played the same across several consoles. When you bought a license game whether this was on Super NES or Genesis, gamers would get a different experience. It wasn't like this all the time but in most cases this never was the same game. Today, you won't find most licenses different between any of them from the PS4 to the XBone to even the Switch and PC. These companies would rather push a cheap product then produce quality games from these top brands.
Just as I stated, both license games were vastly different with the Super NES version combining two genres of adventure and FPS. While the Genesis version was a straight up 2D action platformer akin to Prince of Persia. The gameplay not only wasn't the same but even the graphics went another route. On Super NES, the graphics used an overhead view with a lighter use of colors to create lush environments. When in the building sections, it switches to gritty 3D graphics emulating that of Doom. Sega decided to develop and simulate realistic detail by using a gritty art style. The Genesis version doesn't use digitizes software as it's still rendered in 2D. Honestly, this is how game companies need to do it and that's by giving freedom to these studios. That is why most license titles just sucks nowadays and if it isn't Batman or Injustice then the game will not be good. Retro Arena: Jurassic Park Super NES vs. Sega Genesis
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A new edition of Retro Corner is up and since Jurassic World: Fallen Kingdom is out, I wanted to check out a game based off the series. Back in the early 90s, Jurassic Park was an instant block buster success. It got directed by Steven Spielberg who produced classic films such as ET and the Indiana Jones series. Even John Williams known for his work in Star Wars, Indiana Jones, and Harry Potter to name a few signed on to compose the soundtrack. It was an excellent team up to develop an adventure style movie that we have seen so many times from the duo. Universal capitalized on the pop culture during the 90s which oddly was into dinosaurs. I never understood why the craze for it blew up back then as Jurassic Park wasn't the only film to come out and involve dinosaurs.
Of course, like any license based off other Medias, Jurassic Park saw many game publishers try to capitalize on the film's success. Sega was among a few publishers able to get the license and would get its own release on the Genesis and even the Sega CD. That now leads me to a studio called Ocean Software, and they would develop the NES and Super NES versions. For this edition, I will be reviewing the Super NES version that came out the same year of the movie. The Super NES title falls into the adventure genre as the game stars Dr. Alan Grant who tries to get off the island. The gameplay is often reminiscent of Zelda as you explore an overworld filled with many dinosaurs. However, the most surprising element of the game is the FPS mode when entering buildings. You heard that correctly as there is 3D graphics being used in a Doom like fashion. Ocean Studios sure came off ambitious with mixing both adventure and FPS together. It's especially true when first person shooters were still young and haven't reached its peak yet. In fact, FPSs didn't reach its peak until the early 2000s with games like Perfect Dark and Halo. Jurassic Park (Super NES) Review A new edition of Retro Corner is up as it's been a while since we've done a Double Dragon game. I did repost an old review of the first game last week that was written by me two years ago. In fact, the Original NES Double Dragon was one of my first reviews posted on this site. I'm thrilled lately for Retroism to rerelease Return of Double Dragon on Super NES. It makes me sad to have never experienced this game once since its release in 1991. When this comes to the series, it's always remembered for the NES and Arcade titles. There was even a Double Dragon V which I had no idea it existed on the Super NES until a few year ago. I guess that's what happens when you look at other Brawlers like Streets of Rage and don't pay mind to the entire genre.
The sequel to the Arcade hit has a nostalgic feel to it for me in almost every area. Like I said the last time, this game is what got me into the genre during its golden years. Double Dragon II for the NES gave us console owners the thing we wanted from an Arcade to console port. That's the traditional features and content you would find in most Brawlers. It was a pet pev of mine with the Original game, and we got different gameplay features. Of course, the level system and Mode B as a fighting game were solid additions. However, I would rather enjoy the traditional stuff like the Arcade gameplay with a two-player co-op. In old school gaming, a two player co-op was the backbone for these titles. Whether it was teaming with a fellow gamer who you never met or working together with a friend, that was a key element in socializing. That's especially true when today's online multiplayer was what the Arcades were back in the day. Double Dragon II: The Revenge (NES) Review A new edition of Retro Corner is up as we count down to the release of Mega Man 11. The third Mega Man is not as popular as its predecessor but this game does follow the quality trend. After covering MMII, I realized why it might be such a favorite among the fandom. It's because MMII set a quality standard that the series should follow. However, I don't feel the same way as most fans who highly hold the second game on a mantel. The game is completely overrated, and I considered the others in the series to come off better in design. That's especially true with MMV, MMVII and MM10 that showcased better attention to almost everything. The idea the Second game, cannot be touched is truly ridiculous and some fans need to look past their bias. Of course, MMII is still considered a high-quality game by any standard; I mean I gave it an 8.8/10. Now, MMIII got released in 1990 around the same time the Super NES saw an announcement and when Sega Genesis reached its first year. Capcom clearly needed one of their big titles at that year when Super Mario Bros 3 remained the huge seller. Despite the deck being stacked against them with SMB3 and the other NES titles as well as the Genesis looming over, MMIII still performed well. It's not like the Genesis or the TurboGrafx had some major titles that could do damage in terms of sales. The first Sonic would not get a release until 1991 and the TurboGrafx had CD games no one could afford. The only thing Capcom could've been worried about is how their lineup (including MMIII) could hold itself to the NES games that year. As for the theme, this is when we get introduced to Proto Man as Mega Man will run into him often. With his appearance now causing a double trouble scenario for Mega Man, how will he stop a potential new threat when Wily is also at it again? Mega Man III (NES) Review I have another old review to give you once again as it's about the first Double Dragon on NES. If you were unaware, a small company called Retroism (who has an Amazon store) seemed to have acquire the rights to Super Double Dragon. According to their Amazon page, Retroism will rerelease this game on July 19th complete with a custom art cover for the box. It will also come in a red cartridge similar to what Capcom did for the Street Fighter II anniversary cart. Another bonus about this rerelease will have the extra stuff the US game didn't have. Retroism is also using the Japanese name of Return to the Double Dragon instead of using the Super title. I never got a chance to play Super Double Dragon because I didn't even know it existed until a few years ago. I thought the series died off for a while in the early 90s only for it to get brought back by WayForward in the early 2010s. To celebrate the rerelease of this classic Brawler, I will link my review to the inaugural NES game. The first two Double Dragons on NES is what got me into the Brawler genre. It was before I played The Simpsons and X-Men from the Arcades and even Streets of Rage 2 on the Genesis. The NES ports are really infamous because of their ridiculous difficulty that had some questionable level design. Back then it was the developers versus the player mindset when designing any game. The original title released first in the arcades where this style of gameplay worked better. You would have to insert more quarters if you wanted to continue thus making them profit off it. The Arcade version is still difficult and hasn't aged well either. However, Trade West should've considered the console market at the time when they developed the NES port. Double Dragon (NES) Review |
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