A new edition of Thursday’s Modern Gaming Reviews is up and let’s take a break from Pokémon to focus on another familiar RPG. Happy Thanksgiving and I hope all of you are enjoying your holiday weekend. The game we will go over his the GBA port of Final Fantasy Origins titled I & II: Dawn of Souls. The port comes from the PS1 version that took the original NES titles and remade them in 16-bit graphics. The first two Final Fantasies were those types of games that sorely needed remakes. The originals are absolutely dated more than the early Dragon Quest and Zelda titles. It's too bad Nintendo still refuses to remake the NES Zelda games for whatever reason. I guess that’s why we have Zelda Classic for, and other fan made remakes like the NES Romhack with Legend of Link.
The GBA port was probably easy to bring over and uses 16-bit visuals as if it got remade on the Super NES. When a remake of an older title gets announced, we expect a better and freshened out version. Meaning, if the original had any issues the sequels fixed then it needs to have those modern features. In the last remake we went over Link’s Awakening, it managed to fix the issues involving content. Then there are those like The Wind Waker that updates the graphics but keeps everything the same. Now, aside DoS being packaged as two games with visuals updates, can it match the other remakes we see so often? With other RPGs on the system like Golden Sun that had more to its gameplay, will these remakes come off comparable? Final Fantasy I & II: Dawn of Souls (GBA) Review
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A new edition of Thursday’s Modern Gaming reviews is up, and we return to Koholint Island in Zelda: Link’s Awakening on Switch. I always thought one day Nintendo would remake Link’s Awakening for a couple of reasons. The original Game Boy and DX releases showed that a game like this can work on a handheld. The only game I recalled that played similar was Final Fantasy Adventure by Square Soft. Both versions of LA were still quality titles, however; they always seemed to lack in many key areas such as in content. There were also limited buttons and the players had to resort to switching out items to progress. Probably the biggest issue came from the difficulty being very easy and more so compared to A Link to the Past. The biggest idea it did was take the place outside of Hyrule where Link wasn’t saving Zelda or facing Ganon. That’s what set this game apart from the other titles at the time and this would create a great change for the theme.
Now, if we go by the same rules of producing remakes, it's expected for this new version to add extra stuff. It’s still the same game as before but what usually makes these very special is, we get to see them through a different prospective. Of course, this isn’t always the case and as good as the remake of The Wind Waker was it still isn’t needed. The Wind Waker still looks good even on the GameCube and WiiU remake didn’t provide anything different than the original release. Where is with Super Mario All Stars or REmake (Resident Evil 1) went beyond pushing graphics. So, with Link’s Awakening on Switch, how different could it be from the Original Game Boy games? The Legend of Zelda: Link’s Awakening (Switch) Review |
Retro Gamer has over 25 years of gaming experience and played many classics since the Golden Age. She has been an avid fan since the day the NES graced her life and changed it forever.
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