On this occasion I have an old walk-through to show of the first Zelda's third quest from Zelda Classic. Yes, you read that correctly as fans having created multiple numbered quests with the Original game after the official second one. These custom quests don't change the mechanics or visuals but rather ups the challenge to give players a harder mode. The third quest is one of the harder additions compared to later releases due to having some unfair areas. Unlike the official game, there are rooms that forces you to either give up a heart space permanently or fork over 100 rupees. Then there is the one way walls and those you can go through without any hints that appear often here then they did in second adventure. That is what makes ZC such a good software because it produces harder and custom adventures.
Originally from Sacred Realm Tower A new walk through is up and it’s about how to reach a level 2 status before the Key dungeon in the first Zelda’s 3rd Quest. I know it’s been nearly two years since uploading anything related to Zelda Classic. There are times I will fall into a slump when this comes to the main site over at Retro Gamer Junction. If you read my reviews and editorials regularly then all will see that effort is put into them. That obviously takes a lot out of me for many reasons which is why the site got neglected for a while. It’s really hard to act as the Admin, a mod, the writer and the editor of these sites since its only me working on them. There won’t be any schedules to how often I post stuff whether it’s here or on Retro Gamer Junction. I will post content when there is a chance for me to do as these walk-throughs and maps take as long as my written reviews. The reason I put this together is because you won't find any except for the official stuff. That’s the sole reason for putting Sacred Realm Tower together and for it to come off as an easy guild. Instead of searching through the forums and let’s play videos trying to find the answer for the NES style quests, that’s where this guild comes in. I will post maps to the dungeons soon as they are often a pain in the ass to navigate especially later on. I also have written a short walk through on how to reach a level 2 status with the 3rd quest. 3rd Quest: How to Power Yourself Up Before the First Level
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I have another old Sacred Review to present and it is the time I went over the Second Chance quest from Zelda Classic. The thing I always about ZC is how some of the quest designers know how to take the Oracle games' example and push what those titles did forward. That is why I enjoy these mods because it gives alternate reality types worlds of Zelda as if this was a massive multiverse. Even some of the original quests with it's own assets and story proves how vital these mods truly are to any series.
Originally from Sacred Realm Tower A new edition of Classic Reviews is up, and we check out a fresh released quest by Joelmacool. Second Chance is a mini quest that takes the player through the role of a male god seeking revenge. In the Deity Kingdom two goddesses who are sisters talk over about what horrible things their brother has done in the Mortal Realm. Soon after they call their brother to discuss his wrong doing, he at first dismisses the discussion. However, the two goddesses cast a spell on him and as he leaves, the male god becomes unconscious. After speaking to his sister telepathically in a dream, the male god wakes in a mortal body. The male god must go on a journey to obtain four artifacts to get into the Deity Realm and seek revenge against his sisters. The gameplay is your standard 2D design equipped with most modern mechanics. The quest uses the Link's Awakening/Oracle tile set and graphics to render this game. Personally, this is one of my favorite styles since it was Nintendo and Capcom who used such a concept for the previous entries. The Oracle titles really set the bar high when it came to its presentation and Capcom included extra things not seen in Link's Awakening. Even the level design got taken farther than Nintendo's original concept the first time around on Game Boy. You can see why these games are often held to a high standard and something most users on Zelda Classic should emulate. Typically I don't play mini quests like this one but the concept and style is what originally drawn me to it. I'm that type of gamer that requires their games to have a long adventure with many features to explore. Trying out things like this once in a while does let me take break from the usual. Second Chance Review There is some news as I decided to close down Sacred Realm Tower as a separate website and move it's content on Retro Gamer Junction. If you seen the side links multiple times I always listed it as a sister site to RGJ. If you are also unfamiliar with Sacred Realm Tower, this was a site that had content about reviewing Zelda Classic quests and provided walk throughs. That was it's purpose and when I do get a chance more content will be added as there is hundreds of these fan quests. To reintroduce you to Sacred Realm Tower I have an old review to show about a quest called Randomizer Classic. It basically takes the Original NES Zelda and adds more dungeons and tools that were never there then randomizers everything.
Originally from Scared Realm Tower Welcome to my new site as it's something I wanted to do for a while regarding Zelda Classic. There just isn't a place dedicated to reviews or walk throughs for the quests so far. For the last few months, I have put together a sister site from my Retro Gamer Junction domain. Sacred Realm Tower solely focuses on not only ZC but other fan made quests like Parallel Worlds and games from Solarus like the Book of Mudora title. The only sources of walk throughs or guides that are out there are from Twitch and YouTube. As you can tell there was a problem and this always frustrated me to look through these videos and even their multiple parts. That is the reason I put this site together as when anyone seeks a written guide they want answers quickly. For the review I'm checking out the Randomizer Classic of the Original Zelda made by Herooffire. For years the fans of this niche community have created different versions of randomizers. The most famous comes from A Link to the Past as I have seen dozens of let's play on the hack. There are obviously others like from Ocarina of Time and even a combined rom hack of ALTTP and Super Metroid were even made. However, Herooffire developed a different version for the first Zelda that had cleaner programming compared to the others. Meaning only the items got rearranged and not the levels or caves themselves. Even additional mechanics and items that were never in the original are all present in this quest. Something like this can take any vanilla game further than originally intended. That is one of the reasons playing an old modded game feels better at times. Just take Brutal Doom and its one of the finer examples of how it improved a vanilla title. Randomizer Classic Review A new edition of Modern Gaming Reviews is available, and we check out one of the few Doom II ports on Game Boy Advance. I don’t have to tell you how the first game has been ported to death to every system that could run it. There was even plans to bring Doom to the GBC despite the possibility it would have ran terribly with crusty visuals. Duke Nukem 3D on Tiger’s Game.com with those crusty monochrome graphics and clunky gameplay is a terrible reminder. It’s a good thing Id didn’t go that far and waited until Nintendo had a stronger portable ready to do such porting. Then again, Capcom was able to put the first Resident Evil from PS1 on GBC with great effort before canceling it for odd reasons. Of course, the best example of quality porting to GBC was Alone in the Dark 2001 that somehow worked on such limited tech. The release of the first Doom was celebrated in 2001 because one, it went portable and two, laptops was quite expensive in the early 2000’s.
Now, Doom II was a whole another beast for the GBA to handle and this time Torus Games was put to the task. Torus Games is mostly known for producing license games from Marvel which are not the best quality titles. The only decent game they ever produced was the Invincible Iron Man on GBA based on the early 2000’s comics. Not a quality resume to ensure this will be a decent port of an extensive PC game. However, the previous studio of David Parmer Productions responsible for the first Doom's GBA version was in a similar situation. They too developed mostly shoddy games with the first entry being one of the only quality titles to come from them. The fact these developers took on the task of porting this beast to a limited system should be considered impossible. It’s one thing to take the Original Doom and bring this over to the Super NES or GBA but the sequel to a weaker system was an Olympian feat. Can Torus strike just as hard as David Parmer Production and produce a worthy port? Doom II (GBA) Review |
Retro Gamer has over 25 years of gaming experience and played many classics since the Golden Age. She has been an avid fan since the day the NES graced her life and changed it forever.
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