There is an old edition of Retro Corner Reviews for me to show and it was the time I reviewed the Super NES port of Final Fight. Capcom was often the leader of the Arcade market way before their Street Fighter II years. They were known for releasing classics like Ghouls N Ghosts and Bionic Commando during the 80s. Now, the best one to come out that decade was a brawler called Final Fight. Similar to Double Dragon, you take on the role of martial artists who have to save a friend’s girlfriend from a crime lord. Today there isn’t anything original about the theme and will come off archaic. The reason this is a dated concept is due to the role female characters take now that many like Samus paved the way for. Even if this was a male character needing rescuing as seen by Bad Dudes would still be a dated concept.
The original Final Fight in terms of gameplay has aged decently due to modern mechanics. Despite the dated theme about rescuing the Mayor’s daughter, you can easily jump in and plow through enemies. The was usually the thing about the 16-bit era as these pixel based games had a strong lasting value. There was something special about 16-bit and even 32-bit pixel based brawlers that keeps me coming back. While those in 3D didn’t fair so well when Die Hard is your only good game to champion. Despite Final Fight as a series being a nice leg up to Streets of Rage, it never reached the quality Sega’s famous beat’ em up is known for. Capcom simply couldn’t get the concept to the same standards even though they passed Double Dragon. Will the Super NES port reach the same quality of an Arcade to console game? Final Fight (Super NES) Review
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