Welcome to a new edition of Horror Gaming and we once again return to the realm of original gaming Creepypastas. The story revolves around a mysterious PC software called Pale Luna designed in the 80's and was one of those text-based adventure games. Will this be some lost gem that was forgotten or something that should have never been found again? Let's begin... The Narrator now goes into detail about people setting up swap meets that had avid gamers trade their PC software for another game. These were usually 5 to 3-inch floppy disks such as King's Quest he/she states that were among the type of games traded. The interesting thing about this story was it reminded me a little of The Theater that I recently went over not too long ago. Similar to The Theater, I love the way the author gives a short history about these text-based games and the swap meets that happened in the 80's. The short history added mystery and gives an idea of how obscure the market was for the PC during that time. I can't even picture the most obsessive-compulsive person wasting so many hours to get a broken software working. The Narrator explains no matter what decade computer games are in, there is always one person that seems to have too much time on the hands. He/she brings up a man named Michael Nevins, who felt that Pale Luna had more to it than just being a terribly programmed text game. It took him five hours of restarting and unplugging his computer and picking the commands many times to finally get to the next area. The way the writer explained how naturally anyone would be fed up with any broken game was very enjoyable. Remember when I said I can't picture the most eccentric person going through this much trouble to see through a game. Well, in this instance I may have spoken too soon as low and behold there is our super obsessive-compulsive guy. For some reason, these original tales about haunting gaming experiences are always good. It's interesting when these types of stories are explained through the first person from a narrator's point of view. It's similar to The Theater's theme because of the strange but mysterious elements that kept you intrigued. However, one thing that differs from the others is that it was more believable as this could have been a game made by a sociopath. Meaning this wasn't made by a phantom game designer or studio that produced the game for no reason other than to haunt the players. It makes you wonder if the murderer of Karen was some child killer that wanted someone to find his work. Is this a bizarre way to show you murder someone like this? Perhaps the killer was so psychotic this was his/her way to not only allude the police but to show their killing in a derange artistic way. There are a few things that could make this better as seen with the length of the story and it's shorter than the Theater. Unfortunately, this isn't a case of more is less as seen in others CPs around the internet. Obviously, more should've been written about Pale Luna especially surrounding Karen's disappearance. I mean something like her disappearance being mentioned earlier in the story would have worked. The buildup also could have used some work as the writer only explained how the events happened and there was no anticipation. Of course, this leads me to the "main" character Michael Nevins and he nearly had no personality aside being somewhat eccentric. Yeah, Michael going through this much work to see if the game had more to it than many thought was a sign of an obsessive behavior. However, that is not enough to help get into the character, especially when there wasn't even dialogue aside from the Narrator's own. The last thing that needed some work was the theme as it felt like this story was a mystery pasta (hey new term) then a Creepypasta. The Theater did have some mystery elements, but at heart, it was a creepypasta unlike here it's the opposite. Rating: 7.4/10 Solid Source Story: creepypasta.wikia.com. Pale Luna. Mikhail Honoridez. http://creepypasta.wikia.com/wiki/Pale_Luna
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Retro Gamer has over 25 years of gaming experience and played many classics since the Golden Age. She has been an avid fan since the day the NES graced her life and changed it forever.
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